basic.debugger.t
Establishes trace table entry.
Syntax
{Flash.routine.name:} t {variable}
Description
places a given variable into the trace table, causing the debugger to display the specified data element, along with the contents of the 'break' and 'trace' tables, on each break.
A '+' (plus) character is displayed for each variable successfully entered into the table, until the table is full. The maximum number of trace table entries is six, except in FlashBASIC, where the number is unlimited.
The 't' command, followed by a <return>, toggles the trace function on or off.
Example
*tcounter<return>
This sets a trace on the variable called 'counter'.
See Also
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